Today was my last day at GDC and, at that, it was quite a short one. While I was waiting outside of my first session, a woman came up to me and announced she was a speaker and asked if she could borrow my Mac cord. I said sure. She said I saved the conference. I said “I do what I can.” My first session of the day was one which I, quite honestly, attended solely to write-up a mocking article later on. The session was Richard Rouse III’s “Five Ways a Video Game Can Make You Cry.” And, if...
@mittense on Twitter
meteor found near mid-sized low-poly home, repeat, meteor — oh wow, yeah fuckin' meteor all right, eh? t.co/usgMDOAL2C
I wish I could find a good visual scripting plugin for Unity that works well with procedural games (i.e., not scripted events, just… things)
Count is a really frequently-used word in C# that I screw up in horrible ways… often.
@mittense_code on Twitter
things — r.241 - made the meteor effect and impact effect both rad. Still need more work, but they're finally in a good place.
things — r.240 - mucking about with some effects.
things — r.239 - tweaks to the power panel.
things — r.238 - housecleaning.
things — r.237 - spent a stupid amount of time getting the battle feed properly formatted. and now it's properly formatted but out of pla...