I’ve been playing a very time-intensive game of musical chairs with various three-dee engines over the course of the last two-and-a-half weeks in an attempt to find the one that would be best suited to my particular development style and the kind of game I want to create. And I can safely say that, tonight, I have reached the ultimate solution. That’s right, after toying around with things like TorqueX, Torque Game Engine Advanced, OGRE, Irrlicht, Nebula3, and, finally, PowerRender. The latter two of the list appeared to have the most potential, with PowerRender being the closest thing to what...
@mittense on Twitter
meteor found near mid-sized low-poly home, repeat, meteor — oh wow, yeah fuckin' meteor all right, eh? t.co/usgMDOAL2C
I wish I could find a good visual scripting plugin for Unity that works well with procedural games (i.e., not scripted events, just… things)
Count is a really frequently-used word in C# that I screw up in horrible ways… often.
@mittense_code on Twitter
things — r.241 - made the meteor effect and impact effect both rad. Still need more work, but they're finally in a good place.
things — r.240 - mucking about with some effects.
things — r.239 - tweaks to the power panel.
things — r.238 - housecleaning.
things — r.237 - spent a stupid amount of time getting the battle feed properly formatted. and now it's properly formatted but out of pla...