Tag Archives: supreme commander

Supreme Commander Review

Jump to: Introduction :: The Big Picture :: Nuclear Hugs :: Tech of the Infinite War :: Conclusion
War is Fought with ACUs
To say that I have been looking forward to the retail release of Supreme Commander is an understatement of epic proportions. With this game, we have a Real-Time Strategy title centered around large-scale [...]

A Glimpse into Modern Real-Time Strategy (Part 4)

Jump to: The Introduction :: Company of Heroes :: Supreme Commander :: The Conclusion
The Introduction (Or “Why Delays Are the New Thing“)
Let’s pretend that this article is getting published in a special part of a unique dimension somewhere in the vast reaches of time, space, and the Intarweb that wouldn’t place it nearly two months [...]

A Glimpse into Modern Real-Time Strategy (Part 1)

Jump to: The Introduction :: RTS101 :: A Brief History :: Trent + RTS = <3 :: Conclusion and Preview
Back in the day, when I was a strapping young lad on the brink of finally convincing the parents that the household needed a computer as much as it needed gas and electricity, there were two [...]