I assumed that it would be in poor form to have every single object in need of collision detection on a frame-by-frame basis to have collision tests performed against every object in the scene aside from itself I figured that now would be the time to add some form of spatial partitioning to my XNA engine/library/framework (Rawr). With that in mind I looked around for some articles on writing an octree component and stumbled upon a really rad demo by Fabio Policarpo. I then adapted that to my codebase, edited the code as I, in my infinite ignorance, saw fit...
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my camera settings in All Must Die are such a mess of post effects and filters and sliders and knobs and tunable thingies.
FIRE FUCKING EMBLEM. YES.
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things — r.278 - scenes, sunshine settings, etc.
things — r.277 - added a separate scene with the nuaj configuration because I don't ever want to do that again.
things — r.276 - adding Time of Day plugin.
things — r.275 - removed the last of the ultimate bloom.
things — r.274 - fucking fine, Fluvio. you can get your assets checked in. AGAIN.