Short story made shorter: I’m putting my XNA Action/RTS Cubegasm on hold. My framework isn’t nearly robust enough to make the kind of game I want to make and, since this is strictly a hobby project, I’d rather not have to put all of the gameplay on hold while I flesh out the necessary backbone in order to get to the “fun stuff.” I didn’t see this as a reason not to release the current code for the project, though. So I’m doing that. You can get the source package: here. It’s not a very big release. Nor a very...
@mittense on Twitter
oh yeah also all the buildings are destructible now (fractured offline, so it's one of the more performant bits) t.co/ByYwdECInj
after a day of nothing but gameplay and AI work, at least I got rag dolls working again: t.co/7SmjtnkYWG
as it turns out, making half of my game basically an RTS requires a bit more than a few minutes of work. just wanna kill things :(
felt SO close to my third lantern in Bloodborne just to have a lock-on/user error :(
@mittense_code on Twitter
things — r.227 - moving the plugins that bitched about being moved.
things — r.225 - fix the issue with the ragdolls not triggering on unit death.
things — r.224 - i guess don't have a layout group on your layout elements because holy shit the implosion of stupidity.
things — r.223 - fixed a copy-and-paste error that resulted in the lancer never get behaviors.
things — r.222 - the actual script for the battle feed.