Over the last few years, Relic has been crafting and evolving their very unique take on the real-time strategy genre with every new title they have released. Their shift in focus from a game like Homeworld to their, now, action/RTS genre blend was most apparent in Warhammer 40,000: Dawn of War (2004). Dawn of War introduced the concept of cover as an actual game mechanic that players had to think about and plan a strategy around. The game also provided players with a lower unit count than most other strategy games released at the time while also treating infantry units...
@mittense on Twitter
I just wrote a post breaking down the image composition for All Things Die because I didn't want to do work: t.co/3yvoIgO0qM
i hate waiting for important e-mails so much. almost as much as… something… i hate a lot...
passing, they look at each other. neither needs to say a word. everything's already been said in the eyes. the eyes t.co/IBvm04mUme
I got a Bloodborne update! WHAT'S IN THE BOOOOX?
YOU KNOW THE LAST TIME A DEDICATED CREATOR WAS LIKE "SHIT, I'M OUT OF IDEAS" never. shut up.
@mittense_code on Twitter
things — r.267 - work to get powers functioning properly again (the structures are fucking everything up).
things — r.266 - fixed an issue where the baseController for the player wasn't being properly assigned.
things — r.256 - added NodeCanvas.
things — r.255 - added a power level to god.
things — r.254 - spawn the meteor in more interesting places.