Tag Archives: sdk

Cubegasm’s First Dev Journal Entry

In lieu of actually doing any development tonight I, instead, chose to write a gaming article (still no Metal Gear Story; I’m still thinking about that) and then a particularly-lengthyGameDev .net Daily. Now, since I’ve given up hope of getting work done tonight and have accepted the idea that Battlefield: Bad Company will dominate my [...]

On Direct3D10 vs. Direct3D9

Confused Direct3D 10 Menfolks.
So, I’ve seen a whole bunch of posts railing against Direct3D 10 - specifically in regards with skepticism to the difference in visual quality between DirectX 9 and DirectX 10. So here’s a bit of information from what little tidbits I’ve gathered here and there in my little Direct3D 10 experiments.
First of [...]