Tag Archives: screenshots

Magnetic Butterfly Progress

After I finished up with the second gameplay section of my Call of Duty 4 level, I decided that Magnetic Butterfly would probably only take a few more weeks of work to get to a decent place. I don’t intend to finish it during this development sprint, but my goal is to work on most [...]

Cubegasm and XNA!

Cubegasm seems to be my personal Duke Nukem Forever in terms of the number of development platforms it has made a cute little nest in. The project, which I was originally calling Bipolar (since it was about a gigantic manic-depressive, self-abusing, blob that was a weapon of mass destruction if its happiness levels got too [...]

Cubegasm’s First Dev Journal Entry

In lieu of actually doing any development tonight I, instead, chose to write a gaming article (still no Metal Gear Story; I’m still thinking about that) and then a particularly-lengthyGameDev .net Daily. Now, since I’ve given up hope of getting work done tonight and have accepted the idea that Battlefield: Bad Company will dominate my [...]

Grid

I know Grid isn’t the greatest arcade racing game ever but, goddamn, I love it so much. It has the perfect blend of a career mode where I can make money, buy cars, hire teammates and then merges that with a with a more arcade-like set of racing mechanics. The game has a great sense [...]

Metal Gear Gameplay

Over the course of the last week I was able to play the final chapter in a franchise which I first played as a rental on my NES way back when I was a munchkin; Metal Gear was a thoroughly confusing game for the four-year-old me. I very much doubt that I made it much [...]

The Political Machine 2008

I’ve been working every day (and what long days they are) for the last couple weeks on The Political Machine 2008 as we make our final surge to the game’s gold date and figured I might as well plug it here since I haven’t had time to write about anything else lately. My role on [...]

Chronicles of Cloud (and Bipolar)

I’ve been playing a very time-intensive game of musical chairs with various three-dee engines over the course of the last two-and-a-half weeks in an attempt to find the one that would be best suited to my particular development style and the kind of game I want to create. And I can safely say that, tonight, [...]