Tagged: rpg

Half-Minute Hero 3

Half-Minute Hero

It’s a strange game that relies heavily on feelings of nostalgia while providing gameplay that is as far removed from the source of that nostalgia as possible. Half-Minute Hero, developed by Marvelous Entertainment and published by Atlus’ long-lost publisher twin XSEED, is that strange game. It is very blatantly riffing on the era of 8-bit console RPGs like Final Fantasy and Dragon Warrior/Quest. Marvelous uses these games (and the many others like them) as a deep well of material for its visual style, scenario design, and abundance of meta-humor. To divorce Half-Minute Hero of these influences is to take away...

Soul Diary, Souls 4-20 2

Soul Diary, Souls 4-20

[This post, the last of my Soul Diary, contains spoilers for the first two sections of the first world of Demon’s Souls] Life Two, Soul Four After my triumph against the Phalanx, I had some dough (souls) to spend. The one thing that sounded particularly appealing to me is upgrading my luck to increase the frequency and quality of the items that enemies dropped. To do this, I talked to the previously mentioned cute, blind goth lady who allowed me to buy increases in my attributes with the souls that I earned. I increased my vitality a bit but, mostly,...

Soul Diary, Soul 4 6

Soul Diary, Soul 4

[This post contains spoilers for the first two sections of the first world of Demon’s Souls] Life One, Soul Four After failing to properly heed the advice of the dead guy I watched fall off a narrow path and falling to the same fate mere moments later, my fourth soul respawned at the beginning of the world. Soul Four felt like a winner. I retracted my steps back to the narrow path on the outer side of the castle wall, regained my soul by touching the blood splatter where I had died (gaining back the money I lost by dying...

Soul Diary, Souls 1-3 3

Soul Diary, Souls 1-3

[This post contains spoilers for the tutorial and first section of the first world of Demon’s Souls] This face was the face of my introduction to Demon’s Souls. Then I made him normal again and we got on well. Life One, Soul One I took my more normal character and walked through the tutorial, adhering to the various concise messages plastered throughout. I walked, I rolled, I sprinted, I thrust, I parried and riposted. Then I learned about strong attacks and I enjoyed running up to various enemies and strong attacking them in the face. I then laughed as they...

Mechanics 5: Vault-Tech Assisted Targeting System (V.A.T.S.) 0

Mechanics 5: Vault-Tech Assisted Targeting System (V.A.T.S.)

With the development of Fallout 3, Bethesda Softworks faced a dilemma: they had to make a first-person RPG engine that was typically used for high-fantasy RPG/adventure games handle the intensity, gore, and statistical probability of the gunplay in Black Isle’s cult-legend Fallout and Fallout 2 in such a way as to not annoy either first-person shooter gamers, fans of the Fallout games, and long-time patrons of the games in The Elder Scrolls series. The problem with mixing a first-person shooter with a role-playing game is that they are, basically, as diametrically opposed as two genres can get. The cornerstone of...