Tagged: real-time strategy

Warhammer 40,000: Dawn of War 2 6

Warhammer 40,000: Dawn of War 2

Over the last few years, Relic has been crafting and evolving their very unique take on the real-time strategy genre with every new title they have released. Their shift in focus from a game like Homeworld to their, now, action/RTS genre blend was most apparent in Warhammer 40,000: Dawn of War (2004). Dawn of War introduced the concept of cover as an actual game mechanic that players had to think about and plan a strategy around. The game also provided players with a lower unit count than most other strategy games released at the time while also treating infantry units...

Mechanics 1: Randomness in Strategy 4

Mechanics 1: Randomness in Strategy

A real-time strategy game is, by definition, a game where players are forced to make strategic and tactical decisions in real time. As the game industry grows, the real-time strategy genre has narrowed its focus to a very specific type of game that does little to force players to consider an over-arching strategy as comprised by numerous tactics. Instead of allowing a player’s large- and small-scale decisions to adapt and change as events in a given skirmish unfold, RTSs just make players think of resource usage (I have X, I need Y, and I get Z/minute) and basic army composition....

Mechanics 0: Thinking About Games 0

Mechanics 0: Thinking About Games

There are, as of my last counting, approximately a gazillion journalistic locales which offer game reviews on the internet or in print. There are not, to my knowledge, any columns which analyze a game mechanic within the context in which it appears along with detailing what is actually fun about the mechanic, and how it could be improved or exploited in the future. This particular edition of Mechanics will do none of that. Majoring in English in college meant two things: I read a lot and I talked about what I read a lot. There is nothing more self-indulgent and...

Spore Impressions 8

Spore Impressions

After ending my very first Spore gaming session a few hours after I startedmany hours after I started I sat back and thought about what I just played. Spore isn’t an easy game to classify so much as it is five different games to classify all wrapped in an incredibly polished, coherent content creation sandbox. At numerous moments in my session that took me from the very beginning of a new species up through the beginning of the fifth and final Space Stage I sat back and realized that I’m the only gamer in the world who will have taken...

The Appeal of Real-Time Strategy Games 0

The Appeal of Real-Time Strategy Games

Video games are such a fantastic medium. I just finished playing through Gears of War cooperatively with a friend over Xbox Live and it was absolutely enjoyable, hilarious, and challenging as hell. As a child of the, uh, Manboy Generation? YouTube Generation? Whatever kind of generation I’m a part of, growing up with video games has obviously had a large influence on my life being that I am what some may consider a “hardcore gamer” along with being a game developer, designer, and so on. So, basically, my abnormal interest in games is a well-founded and, I believe, a very...

Supreme Commander Review 3

Supreme Commander Review

Jump to: Introduction :: The Big Picture :: Nuclear Hugs :: Tech of the Infinite War :: Conclusion War is Fought with ACUs To say that I have been looking forward to the retail release of Supreme Commander is an understatement of epic proportions. With this game, we have a Real-Time Strategy title centered around large-scale warfare — such a concept may sound unspectacular on paper until you realize that, while some RTSs certainly have an epic scope in terms of storyline and setting, they very rarely actually live up to such a thing with the actual gameplay. The most...

A Glimpse into Modern Real-Time Strategy (Part 4) 12

A Glimpse into Modern Real-Time Strategy (Part 4)

Jump to: The Introduction :: Company of Heroes :: Supreme Commander :: The Conclusion The Introduction (Or “Why Delays Are the New Thing“) Let’s pretend that this article is getting published in a special part of a unique dimension somewhere in the vast reaches of time, space, and the Intarweb that wouldn’t place it nearly two months after the last installment of this — my four-part series dedicated solely to the fruitful kind of happyhappyjoyjoy feelings that the Real-Time Strategy genre can impart upon its gamers (and the other two parts: part one and part two). So, yeah, here’s the...