Tag Archives: physics

Magnetic Butterfly: Butterfly and a Wrecking Ball

As I indicated in my brief update last week, I did indeed get a Unity Indie license after some time with the free downloadable trial. I’ve never been good at constraining myself to the feature set found in a given game engine or game development toolset before but just a few hours with Unity made [...]

XNA Game Studio

Let’s talk about games and, more to the point, the making of games. I’m going to start a weekly column (here!) sometime next week entitled “Mechanics” where I’ll do my gamer/designer thing by choosing a game that I’ve been playing recently and analyzing a certain mechanic or set of mechanics that, I think, are remarkable [...]