In years past, I would have dedicated an entire entry to each of the games that I liked the most over the span of a year, but I know I don’t have the time (nor particular love of that format) to do that this year. My favorite games of 2010, then, will instead be talked about in a long, rambly, largely unorganized list. I wish I could write entire entries about some of these games (and I may still at some point), but that’s unlikely to happen. So, for now, my favorite games of 2010: Jump to: Vanquish :: Bayonetta...
@mittense on Twitter
I wrote a thing last night about how I achieved the visual style of All Things Die: t.co/3yvoIgO0qM
I just wrote a post breaking down the image composition for All Things Die because I didn't want to do work: t.co/3yvoIgO0qM
i hate waiting for important e-mails so much. almost as much as… something… i hate a lot...
passing, they look at each other. neither needs to say a word. everything's already been said in the eyes. the eyes t.co/IBvm04mUme
I got a Bloodborne update! WHAT'S IN THE BOOOOX?
@mittense_code on Twitter
things — r.267 - work to get powers functioning properly again (the structures are fucking everything up).
things — r.266 - fixed an issue where the baseController for the player wasn't being properly assigned.
things — r.256 - added NodeCanvas.
things — r.255 - added a power level to god.
things — r.254 - spawn the meteor in more interesting places.