Franchise reboots are all the rage lately. Apparently Spider-Man is getting one in a couple years after three outings with team Raimi and Macguire. I was originally going to take this paragraph in the direction that “games don’t actually receive the reboot treatment all that often,” and then I wrote the following paragraph and cut all that because, well, you’ll see. The game industry, up to this point at least, appears to have a keen eye for focusing on what gameplay systems form the foundation for a franchise and dialing those in for the supposed reboots. Far Cry 2 took...
@mittense on Twitter
I just wrote a post breaking down the image composition for All Things Die because I didn't want to do work: t.co/3yvoIgO0qM
i hate waiting for important e-mails so much. almost as much as… something… i hate a lot...
passing, they look at each other. neither needs to say a word. everything's already been said in the eyes. the eyes t.co/IBvm04mUme
I got a Bloodborne update! WHAT'S IN THE BOOOOX?
YOU KNOW THE LAST TIME A DEDICATED CREATOR WAS LIKE "SHIT, I'M OUT OF IDEAS" never. shut up.
@mittense_code on Twitter
things — r.267 - work to get powers functioning properly again (the structures are fucking everything up).
things — r.266 - fixed an issue where the baseController for the player wasn't being properly assigned.
things — r.256 - added NodeCanvas.
things — r.255 - added a power level to god.
things — r.254 - spawn the meteor in more interesting places.