Metal Gear Solid 4 is a strange game to discuss. As a long-time fan of the series it is both a superb gaming experience and an absolutely infuriating one. The game presents itself to players as being almost two separate entities: the one the player is engaged in and the one that Hideo Kojima wants the player to watch. For a game like Metal Gear Solid 4, franchise history is of paramount importance to any discourse regarding the game. Metal Gear Solid is a franchise that got its North American start back in 1998. The Playstation game was released to...
@mittense on Twitter
YOU KNOW THE LAST TIME A DEDICATED CREATOR WAS LIKE "SHIT, I'M OUT OF IDEAS" never. shut up.
now with six degrees of fuck you
I will force myself to learn visual scripting. I will force myself to learn visual scripting. I will force my
@mittense_code on Twitter
things — r.255 - added a power level to god.
things — r.254 - spawn the meteor in more interesting places.
things — r.253 - fixing some miscellaneous out-of-boundary bugs.
things — r.252 - continued power use refactor. - mapped the right mouse button click to "deactivate" - added a "None" power type. - start...
things — r.251 - refactor of the player/base/faction organization. - setup bases in a more meaningful way (still pretty meaningless) - ma...