Tag Archives: magnetic butterfly

Magnetic Butterfly

Magnetic Butterfly is now finished.
After a development period of about a month and a half spread over the last six-seven months, I’m finally cool with “launching” it. I started working on the game on January 25th/26th while sitting on a couch at my parent’s place in Northern Michigan while visiting for a weekend. Further development [...]

Magnetic Butterfly Progress

After I finished up with the second gameplay section of my Call of Duty 4 level, I decided that Magnetic Butterfly would probably only take a few more weeks of work to get to a decent place. I don’t intend to finish it during this development sprint, but my goal is to work on most [...]

Stuff

I don’t have any original thoughts that can fill out an entire piece this week, so this is going to just be a combination of various things I’m doing. Most notably to anyone that’s visiting this site and had permanent links to my old gallery: it’s broken. The database seemed to randomly go all corrupt [...]

Things That Suck About the Magnetic Butterfly Public Prototype

There are a number of things that suck about the first public prototype for Magnetic Butterfly. Let’s talk about those things.

It’s very much a prototype; it’s not at all a “game” yet.
The butterfly is composed of a capsule primitive and two awful wings. These wings do not flap (or flutter).
IfWhen you fall off of the [...]

Magnetic Butterfly: Butterfly and a Wrecking Ball

As I indicated in my brief update last week, I did indeed get a Unity Indie license after some time with the free downloadable trial. I’ve never been good at constraining myself to the feature set found in a given game engine or game development toolset before but just a few hours with Unity made [...]