Tag Archives: ludonarrative dissonance

Justifying the Means

[This post contains spoilers as to the entirety of Call of Duty: Modern Warfare 2's plot. I loved Modern Warfare 2 and will write about the brilliant core gameplay, mechanics, and level design in a later piece, but this is not that piece.]
“Two men took down an entire base. I ask much more from you [...]

Game Design Logophilia

The IGDA Game Design SIG Mailing List recently had a mini-debate where someone off-handedly proposed the formation of a committee to focus on the establishment of a vocabulary for words key to the practice and discussion of game design. This is a topic that has been approached a few times before and it often seems [...]

Ludonarrative Dissonance in Grand Theft Auto

In many ways, Grand Theft Auto IV: The Lost and the Damned is a much better game than Grand Theft Auto IV proper.
The original game centered on an eastern European immigrant finding his start in faux-New York City, along with his well-intentioned cousin and a sundry cast of ethnically diverse characters. Taken at [...]