Tag Archives: level design

GDC 2010 – Day 5

Yesterday I learned the meaning of the oft-heard phrase throughout the early part of the week: “GDC hasn’t even really started yet.” It appears that the Summits/Tutorials make up only a fraction of the total GDC audience once the main conference has started and the expo floor is opened up. All of the parts of [...]

Early “Escape”

Over the course of the last month I’ve been juggling a few projects, one of which is Magnetic Butterfly which I have already discussed a bit (and isn’t my primary project for the time being). I have also been working as a designer and consultant on an as-of-yet unannounced iPhone game that, hopefully, I can [...]

Stuff

I don’t have any original thoughts that can fill out an entire piece this week, so this is going to just be a combination of various things I’m doing. Most notably to anyone that’s visiting this site and had permanent links to my old gallery: it’s broken. The database seemed to randomly go all corrupt [...]