Tagged: iphone

iPhone Game Development Stuff 7

iPhone Game Development Stuff

This entry’s title is pretty awful, but it’s better than the original title I gave it: “Stuff!” It’s been a while since I’ve just written a generic sort of site entry, but this seemed like a fantastic time to do just that. First, I want to thank everyone for all the awesome responses I got on the site, IRC, Twitter, and other mediums to my last entry. That was actually intended to be a useful piece to serve as advice to people looking to get into the game industry but I got carried away with my personal history as I...

Yeah, I Kind of Had To 12

Yeah, I Kind of Had To

I mentioned in my iPhone Development post that I was working off of a borrowed Mac Mini and was looking to buy a Mac to call my very own. Well: Having never owned a Mac or a laptop before this is pretty awesome for me. I’m absolutely astounded at how fun it can be to lay down on a couch while still programming and having wireless internet access. It feels great to live like it’s 2001. That’s really the only reason I posted this. It’s probably posts like this which will prevent my site from ever actually getting a serious...

iPhone Development Fun 4

iPhone Development Fun

I’ve been plugging away on my iPhone project over my vacation and it’s been pretty rad. which I’m actually developing using an iPod Touch but shortening it from iPhone/iPod Touch to just iPhone is so much easier. I do want to record just how absurd application deployment to an iPhone/iPod Touch is, though. Once an individual pays the $99 fee for a development license he/she is given access to the iPhone Development Portal. And in order to get a working xcode project from the iPhone Simulator to an actual device is as follows: 1) Setup the team. For an individual...

iPhone/iPod Touch Game Development 7

iPhone/iPod Touch Game Development

The iPhone/iPod Touch is a pretty rad little platform. It has vastly more powerful hardware and a far greater ease of development than I would have ever expected going into it. The biggest problem for me at the moment is that I don’t actually have a Mac to call my very own. Someone deemed me responsible enough to borrow a Mac for the course of the Christmas break so I could finally make good on my long-desired and very loud-mouthed wish to see what kind of independent development environment Apple provided to the public for the platforms. Turns out that...