Broken is my newest game; you can click the above image to check it out. Alternatively: here. There’s also a Universal Mac OS X build and a Windows build. It is, to some extent, a game I’ve been wanting to make for a long time but, well, it ended up going in a somewhat different direction than I had always wanted to take that game. Oh well. The metaphor isn’t exactly what one might call subtle. It’s a strangely personal and yet impersonal game and I’m glad I finally got around to making it. And I owe a big thanks...
@mittense on Twitter
meteor found near mid-sized low-poly home, repeat, meteor — oh wow, yeah fuckin' meteor all right, eh? t.co/usgMDOAL2C
I wish I could find a good visual scripting plugin for Unity that works well with procedural games (i.e., not scripted events, just… things)
Count is a really frequently-used word in C# that I screw up in horrible ways… often.
@mittense_code on Twitter
things — r.241 - made the meteor effect and impact effect both rad. Still need more work, but they're finally in a good place.
things — r.240 - mucking about with some effects.
things — r.239 - tweaks to the power panel.
things — r.238 - housecleaning.
things — r.237 - spent a stupid amount of time getting the battle feed properly formatted. and now it's properly formatted but out of pla...