Tagged: halo

Games of 2010 1

Games of 2010

In years past, I would have dedicated an entire entry to each of the games that I liked the most over the span of a year, but I know I don’t have the time (nor particular love of that format) to do that this year. My favorite games of 2010, then, will instead be talked about in a long, rambly, largely unorganized list. I wish I could write entire entries about some of these games (and I may still at some point), but that’s unlikely to happen. So, for now, my favorite games of 2010: Jump to: Vanquish :: Bayonetta...

Trend-‘naughts 3

Trend-‘naughts

I feel compelled to follow the trend of making “of the Decade” lists. So here are the trends in games over the decade. I had a hard time determining my own criteria for what I considered to be an important trend. I decided on the following: an important trend is a recurring adherence to and iteration on a mechanic, setting, and/or execution of design over the course of the decade in games which appeal to the critical body (reviewers and pure critics) and myself or gamers I consider to share similar gaming interests. I’m also going to limit myself to...

The Loneliest Space Marine 5

The Loneliest Space Marine

Halo 3: ODST is about a group of Orbital Drop Shock Troopers that drop into allied territory to fend off aggressive, hostile forces and complete some secret mission under the veil of a general liberation of the city of New Mombasa. Due to a series of unfortunate circumstances, all of the soldiers get off course and land in varied parts of a large city, isolated from one another, and in the middle of an urban warzone. If this sounds like material borrowed from the historic exploits of the 101st Airborne when they dropped into Normandy, I’m sure it’s a complete...

Epic Scale 10

Epic Scale

Narrative is an essential part of any game; I don’t think anyone ever denies that point. Even the most emergent game design has the goal of presenting some sort of narrative to its players. Story sets the stage for meaning (of gameplay). It frames the player’s context for the actions he engages in within a game world. When I rail against cut scene heavy games or completely non-interactive, heavy-handed delivery of a writer’s script to players, it’s not the story that’s the problem, it’s the presentation. In an ideal world, we, as designers, are not telling, we’re not showing, we’re...

Revisiting Halo 3 9

Revisiting Halo 3

Bungie’s original Halo, released for the Xbox in 2001, was a landmark console game. Aside from giving Microsoft’s freshman entry into the console arena a system seller and a uniquely Xbox cultural character, Halo was the best first-person shooter to be released on a console since the days of Goldeneye and Perfect Dark. It had intelligent single-player gameplay consisting of varied enemy encounters in open terrain, solid gunplay, support for 4-16 player local multiplayer, and a perfect control scheme and input response. When Halo 2 was released three years later (with an astonishing increase in visual fidelity over Halo), the...