Tag Archives: grand theft auto

Game Design Round Table 3: Observing Open Worlds

Round Table Topic
When I was coming up with a topic for this round table, I realized that I quickly went back to thinking about all of the games I have been playing over the last few weeks: Spider-Man: Web of Shadows, Red Faction: Guerrilla, Infamous, Prototype, and Skate 2. All of these games have a [...]

Ludonarrative Dissonance in Grand Theft Auto

In many ways, Grand Theft Auto IV: The Lost and the Damned is a much better game than Grand Theft Auto IV proper.
The original game centered on an eastern European immigrant finding his start in faux-New York City, along with his well-intentioned cousin and a sundry cast of ethnically diverse characters. Taken at [...]

Grand Theft Auto 4

878,598 dollars earned (of which $376,945 was spent), 860 killed by one of my 161 cars stolen or ventilated by a number of my 16,367 bullets fired, 94 missions completed, and 28 hours and 34 minutes later I have completed Grand Theft Auto 4, a game sitting at a solid 98% overall score on Metacritic [...]