Tag Archives: geometry wars

Cubegasm: Designing an Action/RTS

What I’m about to say should come as no surprise to anyone who knows me, has talked to me, or reads my articles: my attention-span is lacking and I like being stimulated or challenged as often as possible. Take my obscene love for the Geometry Wars games; Geometry Wars: Retro Evolved 2 (since that’s what [...]

Video Games Need a Divorce From Hollywood

It seems like it’s time for the video game industry to grow up and realize that it needs to start producing games with the idea that the experience they provide to gamers is one wholly unique to the industry. I finally saw There Will Be Blood earlier this week and, after witnesses the absolutely mind-numbingly [...]

Of Project Change and Pretty Pyrotechnics

Since the work I’m doing near-daily at my job has reached a critical overlap with the work I was doing on Rawr I’m putting the project on indefinite hold. In its stead I will be starting work directly on a game (not a framework; I’ll only be adding to the framework on an as-needed basis [...]