Tagged: gdc

GDC 2011: Day 3 1

GDC 2011: Day 3

Day 3 started, much like Day 2, at 5:00am, because for some reason I’m under the false assumption that I should continue waking up at my normal time all week. That is a poor assumption. Day 3’s sessions started with the keynote from Nintendo president Satoru Iwata, and was entitled “Video Games Turn 25.” Largely, the session was about Iwata recounting the early days of Nintendo and attempting to promote feelings of pride and ambition in the development community through a variety of anecdotes. This part of the session was actually great to listen to, but it’s when Iwata began...

GDC 2011: Day 2 0

GDC 2011: Day 2

GDC 2011 – Day 1 entailed me getting into San Francisco fairly late, grabbing dinner and beer with some bros, and then pretty promptly heading to sleep. At 8:30pm local time. INTENSE. So, that was Day 1. This is Day 2. One of the reasons that I chose to only have one day worth of summits this year is that, last year, the Independent Games Summit and the Serious Games Summit both had their share of highlight but were, largely, not particularly interesting to listen to. It feels like some of the independent speakers show up, have heart, and have...

GDC 2010 Wrap-Up 2

GDC 2010 Wrap-Up

Today was my last day at GDC and, at that, it was quite a short one. While I was waiting outside of my first session, a woman came up to me and announced she was a speaker and asked if she could borrow my Mac cord. I said sure. She said I saved the conference. I said “I do what I can.” My first session of the day was one which I, quite honestly, attended solely to write-up a mocking article later on. The session was Richard Rouse III’s “Five Ways a Video Game Can Make You Cry.” And, if...

GDC 2010 – Day 6 2

GDC 2010 – Day 6

I’m kind of a big fan of this whole game development and game developers conference thing. This is especially true since the main conference started on Thursday. The Indie/Serious Game Summits are both fantastic, but the lectures and sessions in the main conference are just so good. And it’s hard to deny how awesome it is to see people you respect and who made great games talk about a topic they’re passionate about. After the normal, at this point, morning in the Marriott lobby writing about the prior day, I went on over to the conference to attend Richard Rouse...

GDC 2010 – Day 5 2

GDC 2010 – Day 5

Yesterday I learned the meaning of the oft-heard phrase throughout the early part of the week: “GDC hasn’t even really started yet.” It appears that the Summits/Tutorials make up only a fraction of the total GDC audience once the main conference has started and the expo floor is opened up. All of the parts of the Moscone Center that I’ve gotten used to navigating have approximately three times the amount of people as they did during the days prior. The other main difference is the kind of people you just randomly see; I left a session a yesterday and ended...

GDC 2010 – Day 4 2

GDC 2010 – Day 4

Despite being my first GDC, I actually feel like I’m kind of getting the hang of things. I started another morning in the lobby of the nearby Marriott by writing up the day prior (much like I’m doing right now). Unlike the last few days, though, I have 9:00am sessions to make rather than 10:00am ones, so my attempt at writing up the day is going to be much abbreviated. Which is unfortunate, because these little daily things are my favorite thing to write up. Day 4 was all about indie. I was in the same session room (Room 135)...

GDC 2010 – Day 3 2

GDC 2010 – Day 3

Being from the Central Time Zone, I’m really digging the fact that I actually am waking up early by local standards throughout the week. My morning office consists of a couch and table in the back of a hotel that I’m not staying at: My plan for the day was to attend the Game Design Workshop since, well, I am a game designer, so it seemed to fit. After a couple hours of correspondence and writing I met up with Scott and Tim and we all walked all scrawny nerd pack-like over to Moscone North. After getting lost once or...