Bayonetta is a game where the left-shoulder button, on the Xbox 360 controller, has Bayonetta striking a pose and saying:
“Do you want to touch me?
Bayonetta comes from Platinum Games, a studio formed from remnants of Clover Studio. Bayonetta is preceded by Platinum Games’ first release, MadWorld for the Wii, out in early 2009 (a day [...]
I feel compelled to follow the trend of making “of the Decade” lists. So here are the trends in games over the decade. I had a hard time determining my own criteria for what I considered to be an important trend. I decided on the following: an important trend is a recurring adherence to and [...]
By Trent Polack
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Posted in Gaming
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Also tagged achievements, decade lists, emergent design, ethics, far cry 2, fucking b. f. skinner, Game Design, halo, reward, social gaming, trends, world of warcraft
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[This post contains spoilers as to the entirety of Call of Duty: Modern Warfare 2's plot. I loved Modern Warfare 2 and will write about the brilliant core gameplay, mechanics, and level design in a later piece, but this is not that piece.]
“Two men took down an entire base. I ask much more from you [...]
By Trent Polack
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Posted in Game Design, Gaming
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Also tagged call of duty, first-person shooter, Game Design, ludonarrative dissonance, makarov, modern warfare, narrative, offensive content, the airport scene, writing
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I started Forza Motorsport 3, the sequel to one of my favorite racers of all time (only behind the original Gran Turismo), with one of my favorite cars in existence: the Audi R8 v10. It was a gorgeous car and I got to drive it on a gorgeous track. Forza 3 won me over at [...]
By Trent Polack
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Posted in General
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Also tagged audi, audi r8, batman, forza, Game Design, give me an audi r8, gran turismo, no seriously please give me an audi r8, racing, sim racer, video games
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I’ve been playing so many games over the course of the last few weeks that I really haven’t felt like (nor had any particularly strong inspirations for) writing. This makes me feel like a bad person. So, instead of some targeted design or critical piece, I’m just going to write about some of my favorite [...]
I usually relish taking screen shots of games as I play them, but since most of my gaming has been on consoles for the last couple of years, my screen shot taking has died down a lot compared to my primarily PC gaming days during college. When I got my beloved iPhone over the summer, [...]
We’re a generation that can sit in someone’s living room and play plastic instruments and sing into microphones with all of our friends. We devote hundreds of hours of time into building our characters and forging relationships with people in online fantasy games. We play games on our phones, in our web browsers, on table-tops, [...]