Tag Archives: games

GDC 2010 – Day 1

I’m not much of a traveler. I don’t dislike it, I just don’t do it much. Going to the Game Developers Conference this year is something I’ve wanted to do for ages. Back when I started getting involved in game development when I was a tiny little fourteen-year-old kid reading the forums at GameDev.net for [...]

Game Design Design Roundtable 1: The Death of Death

Round Table Topic
There has been a slow and steady progression of the role that death plays in video games since the days of Ghouls and Ghosts and Super Mario Bros. No longer are most games tied to the old tenet of providing a player with an arbitrary number of lives, typically three for some reason, [...]

Game Design Round Table 0: No More Health

Over the last couple of months I’ve been nurturing an idea to hold a sort of casual attempt at a game design round table where I (or another organizer) would present a topic (and some basic information and potential arguments) to a group of independent or professional game designers. Everyone involved would then be let [...]

iPhone Game Development Stuff

This entry’s title is pretty awful, but it’s better than the original title I gave it: “Stuff!”
It’s been a while since I’ve just written a generic sort of site entry, but this seemed like a fantastic time to do just that. First, I want to thank everyone for all the awesome responses I got on [...]