Tagged: gamedev

Caper Corp. – Blueprint 1

Caper Corp. – Blueprint

There has been a tremendous dearth of content for my site lately. This is a thing that troubles me greatly. There are reasons for this, of course, busy at work, ladyfriend, some topics I’d like to write about but don’t entirely feel comfortable writing about, and a general lack of inspiration from the games I’ve been playing. This will change going forward, however, as my current games I’m tackling consist of Kane & Lynch (completed), Frontlines: Fuels of War, Haze (completed), and my much-adored Just Cause 2. I’m looking forward to writing about them, but that time is not now....

GDC 2010 – Day 6 2

GDC 2010 – Day 6

I’m kind of a big fan of this whole game development and game developers conference thing. This is especially true since the main conference started on Thursday. The Indie/Serious Game Summits are both fantastic, but the lectures and sessions in the main conference are just so good. And it’s hard to deny how awesome it is to see people you respect and who made great games talk about a topic they’re passionate about. After the normal, at this point, morning in the Marriott lobby writing about the prior day, I went on over to the conference to attend Richard Rouse...

GDC 2010 – Day 5 2

GDC 2010 – Day 5

Yesterday I learned the meaning of the oft-heard phrase throughout the early part of the week: “GDC hasn’t even really started yet.” It appears that the Summits/Tutorials make up only a fraction of the total GDC audience once the main conference has started and the expo floor is opened up. All of the parts of the Moscone Center that I’ve gotten used to navigating have approximately three times the amount of people as they did during the days prior. The other main difference is the kind of people you just randomly see; I left a session a yesterday and ended...

GDC 2010 – Day 4 2

GDC 2010 – Day 4

Despite being my first GDC, I actually feel like I’m kind of getting the hang of things. I started another morning in the lobby of the nearby Marriott by writing up the day prior (much like I’m doing right now). Unlike the last few days, though, I have 9:00am sessions to make rather than 10:00am ones, so my attempt at writing up the day is going to be much abbreviated. Which is unfortunate, because these little daily things are my favorite thing to write up. Day 4 was all about indie. I was in the same session room (Room 135)...

GDC 2010 – Day 2 2

GDC 2010 – Day 2

Like every good day, Day 2 began with the sound of the guy in the bathroom of the room adjacent to mine gargling with mouthwash. San Francisco is one of the most strangely organized cities I’ve ever seen. It’s like the settlers of 1776 were looking around the Western reaches of this new territory, saw this incredibly hilly terrain and thought “this will work.” And it does work, it’s just hilariously ridiculous looking. Tim, Ian, Scott, and I did the tourist thing early in the day which means, of course, the old school cable cars had to be used. As...

GDC 2010 – Day 1 0

GDC 2010 – Day 1

I’m not much of a traveler. I don’t dislike it, I just don’t do it much. Going to the Game Developers Conference this year is something I’ve wanted to do for ages. Back when I started getting involved in game development when I was a tiny little fourteen-year-old kid reading the forums at GameDev.net for ideas on how to make the world’s next major RPG. Yeah. I was that kid. I was the super energetic bastard who thought that getting a team of complete strangers together to make this super cool video game was a smart thing to do. And,...

How I Got Into Games 14

How I Got Into Games

Every now and then it’s nice to talk about game development; how to get into it, and what it’s like to actually be a professional game developer after years of being a part of game development communities on the Internet. This post was inspired by a blog entry by the ever-fantastic Steve Gaynor. The entry is titled “Informative” and he discusses his approach to getting into level and game design from the perspective of someone who had no idea how to get into game development. It’s a fantastic read and is a completely different approach to the way I got...