I mentioned in my iPhone Development post that I was working off of a borrowed Mac Mini and was looking to buy a Mac to call my very own. Well:
Having never owned a Mac or a laptop before this is pretty awesome for me. I’m absolutely astounded at how fun it can be to lay [...]
I’ve been plugging away on my iPhone project over my vacation and it’s been pretty rad. which I’m actually developing using an iPod Touch but shortening it from iPhone/iPod Touch to just iPhone is so much easier. I do want to record just how absurd application deployment to an iPhone/iPod Touch is, though. Once an [...]
The iPhone/iPod Touch is a pretty rad little platform. It has vastly more powerful hardware and a far greater ease of development than I would have ever expected going into it. The biggest problem for me at the moment is that I don’t actually have a Mac to call my very own. Someone deemed me [...]
Short story made shorter: I’m putting my XNA Action/RTS Cubegasm on hold. My framework isn’t nearly robust enough to make the kind of game I want to make and, since this is strictly a hobby project, I’d rather not have to put all of the gameplay on hold while I flesh out the necessary backbone [...]
By mittens
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Posted in General, Programming
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Also tagged Add new tag, brain snack, C#, crushing failure, cubegasm, failure, game design, source code, unwilling to commit like that one girl told me, xna
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The game I’ve been working on since I started at Stardock more than a year and a half ago has finally been announced. The game’s official site is at http://www.elementalgame.com/ and it contains several screenshots and pieces of concept art.
Elemental is due out in February 2010.
I assumed that it would be in poor form to have every single object in need of collision detection on a frame-by-frame basis to have collision tests performed against every object in the scene aside from itself I figured that now would be the time to add some form of spatial partitioning to my XNA [...]