Tag Archives: Game Development

GDC 2010 Wrap-Up

Today was my last day at GDC and, at that, it was quite a short one. While I was waiting outside of my first session, a woman came up to me and announced she was a speaker and asked if she could borrow my Mac cord. I said sure. She said I saved the conference. [...]

GDC 2010 – Day 6

I’m kind of a big fan of this whole game development and game developers conference thing. This is especially true since the main conference started on Thursday. The Indie/Serious Game Summits are both fantastic, but the lectures and sessions in the main conference are just so good. And it’s hard to deny how awesome it [...]

GDC 2010 – Day 4

Despite being my first GDC, I actually feel like I’m kind of getting the hang of things. I started another morning in the lobby of the nearby Marriott by writing up the day prior (much like I’m doing right now). Unlike the last few days, though, I have 9:00am sessions to make rather than 10:00am [...]

GDC 2010 – Day 3

Being from the Central Time Zone, I’m really digging the fact that I actually am waking up early by local standards throughout the week. My morning office consists of a couch and table in the back of a hotel that I’m not staying at:

My plan for the day was to attend the Game Design Workshop [...]

GDC 2010 – Day 2

Like every good day, Day 2 began with the sound of the guy in the bathroom of the room adjacent to mine gargling with mouthwash.
San Francisco is one of the most strangely organized cities I’ve ever seen. It’s like the settlers of 1776 were looking around the Western reaches of this new territory, saw this [...]

GDC 2010 – Day 1

I’m not much of a traveler. I don’t dislike it, I just don’t do it much. Going to the Game Developers Conference this year is something I’ve wanted to do for ages. Back when I started getting involved in game development when I was a tiny little fourteen-year-old kid reading the forums at GameDev.net for [...]

Doubt

Because I have deep-seeded mental issues and sometimes am prone to crazy bouts of productivity, I made a new video game (click to play!):

Much like Balance, Doubt was done in under a week using Unity and an entirely particle-driven visual aesthetic. Since the last couple of games I’ve worked on (Magnetic Butterfly and Balance) were [...]