Tag Archives: game design round table

Game Design Round Table 3: Observing Open Worlds

Round Table Topic
When I was coming up with a topic for this round table, I realized that I quickly went back to thinking about all of the games I have been playing over the last few weeks: Spider-Man: Web of Shadows, Red Faction: Guerrilla, Infamous, Prototype, and Skate 2. All of these games have a [...]

Game Design Round Table 2: Achievement Unlocked

Round Table Topic
Everyone likes candy. Diabetics or people on a strict diet may nay-say such a statement but, for the rest of us, a bit of candy here and there is a little treat composed solely of sugar and happiness. Achievements in video games are similar class to a piece of candy. Players can gain [...]

Game Design Design Roundtable 1: The Death of Death

Round Table Topic
There has been a slow and steady progression of the role that death plays in video games since the days of Ghouls and Ghosts and Super Mario Bros. No longer are most games tied to the old tenet of providing a player with an arbitrary number of lives, typically three for some reason, [...]

Game Design Round Table 0: No More Health

Over the last couple of months I’ve been nurturing an idea to hold a sort of casual attempt at a game design round table where I (or another organizer) would present a topic (and some basic information and potential arguments) to a group of independent or professional game designers. Everyone involved would then be let [...]