Tagged: game design round table

Game Design Round Table 3: Observing Open Worlds 5

Game Design Round Table 3: Observing Open Worlds

Round Table Topic When I was coming up with a topic for this round table, I realized that I quickly went back to thinking about all of the games I have been playing over the last few weeks: Spider-Man: Web of Shadows, Red Faction: Guerrilla, Infamous, Prototype, and Skate 2. All of these games have a unique approach to how they tell a story, introducing gameplay elements, and the handling of progression through the game. It’s strange to see so many similarities between some general mechanics between these games, but to see each one handle certain components so completely differently....

Game Design Round Table 2: Achievement Unlocked 5

Game Design Round Table 2: Achievement Unlocked

Round Table Topic Everyone likes candy. Diabetics or people on a strict diet may nay-say such a statement but, for the rest of us, a bit of candy here and there is a little treat composed solely of sugar and happiness. Achievements in video games are similar class to a piece of candy. Players can gain achievements for beating a level in a normal progression of the game, beating a hard boss without using certain items, completing an entire play-through of a game without dying, or, in the case of the recently released Mega Man 9, beating the entirety of...

Game Design Roundtable 1: The Death of Death 8

Game Design Roundtable 1: The Death of Death

Round Table Topic There has been a slow and steady progression of the role that death plays in video games since the days of Ghouls and Ghosts and Super Mario Bros. No longer are most games tied to the old tenet of providing a player with an arbitrary number of lives, typically three for some reason, before the player is sent back to a previous spot in the game. This was a particularly brutal practice back in days of arcade games (which the aforementioned Ghouls and Ghosts and Super Mario Bros. were no doubt influenced by) where the goal is...

Game Design Round Table 0: No More Health 8

Game Design Round Table 0: No More Health

Over the last couple of months I’ve been nurturing an idea to hold a sort of casual attempt at a game design round table where I (or another organizer) would present a topic (and some basic information and potential arguments) to a group of independent or professional game designers. Everyone involved would then be let loose to sound off on their opinions on the topic at hand, argue with each other, and so on. The goal was to provide a format and location that would encourage designers to discuss topics in game design intelligently and thoroughly throughout the duration of...