Bioshock was a game defined by its three major components: its streamlined, interconnected game systems, its standout narrative moments, and, most of all, the setting of Rapture and the meticulous level design that gave it life visually and systemically to bring the other components together. Irrational 2k Boston Irrational very clearly understood what made Bioshock unique on all levels. The combination of weaponry with plasmids and the trade-off of using one over the other formed a clever combat system which was constantly surprising the player when various elements combined in fresh ways or the level reacted to the player’s actions...
@mittense on Twitter
oh, these seven archetypes are ready to face whatever comes in… that direction. or that one. t.co/Oj9PhKxucu
pretty close to putting down Bloodborne until they fix the loading times.
oh hey, lasted ten minutes in a sitting up position before I got thoroughly and completely tired. PROGRESS.
That five hour energy lasted for about five minutes before I fell asleep again. I hate being sick.
Are there any services like BitBucket that don't have size restrictions on their repos?
@mittense_code on Twitter
things — r.204 - more work on the meteor power. still doesn't trigger an impact effect.
things — r.203 - made the meteor all sexy and stuff.
things — r.202 - tweaked the locations of a few trees. it was bugging me, okay.
things — r.201 - adjusted more particle effects/materials.
things — r.195 - particle playground adjustments.