Tagged: dead space

Bad Screen Shots of Good Games 2

Bad Screen Shots of Good Games

I usually relish taking screen shots of games as I play them, but since most of my gaming has been on consoles for the last couple of years, my screen shot taking has died down a lot compared to my primarily PC gaming days during college. When I got my beloved iPhone over the summer, though, and wanted to show Twitter a pixel or two, I got in the habit of taking awful screen shots with the iPhone’s camera. I put some of these in a gallery that I hope to update often. They may involve mild spoilers. Some of...

Mechanics 4: Integrating User Interfaces 4

Mechanics 4: Integrating User Interfaces

Interfaces of all sorts are one of the most game-specific features of any entertainment medium; there’s never an ammo counter on-screen when watching John McClane do Die Hard thing or a health indicator attached to Forrest Gump’s forehead in his movie — that would be ridiculous. Yet throughout the history of the gaming industry UIs or HUDs are featured in just about every game; it’s not a question of whether or not to have a HUD in a game so much as it’s a question of what kind of graphics should comprise the HUD, what should be featured on-screen, how...

Dead Space 4

Dead Space

On paper, Dead Space is a game where a voiceless protagonist fights aliens aboard a gigantic space ship whose crew has been ruthlessly slaughtered. In practice, though, Dead Space’s existence is a fresh entry in the action/horror genre that justifies its existence from the introductory sequence to its movie-caliber conclusion. Every chapter is more violent and horrific than its predecessor while, at the same time, it demonstrates a more comfortable new franchise that excels when its vacuum, zero-gravity, limb-severing gameplay mechanics feel comfortable enough to all combine into a single antechamber. It may start off a bit slow, but once...