Tag Archives: company of heroes

Mechanics 1: Randomness in Strategy

A real-time strategy game is, by definition, a game where players are forced to make strategic and tactical decisions in real time. As the game industry grows, the real-time strategy genre has narrowed its focus to a very specific type of game that does little to force players to consider an over-arching strategy as comprised [...]

Mechanics 0: Thinking About Games

There are, as of my last counting, approximately a gazillion journalistic locales which offer game reviews on the internet or in print. There are not, to my knowledge, any columns which analyze a game mechanic within the context in which it appears along with detailing what is actually fun about the mechanic, and how it [...]

The Appeal of Real-Time Strategy Games

Video games are such a fantastic medium. I just finished playing through Gears of War cooperatively with a friend over Xbox Live and it was absolutely enjoyable, hilarious, and challenging as hell. As a child of the, uh, Manboy Generation? YouTube Generation? Whatever kind of generation I’m a part of, growing up with video games [...]

A Glimpse into Modern Real-Time Strategy (Part 4)

Jump to: The Introduction :: Company of Heroes :: Supreme Commander :: The Conclusion
The Introduction (Or “Why Delays Are the New Thing“)
Let’s pretend that this article is getting published in a special part of a unique dimension somewhere in the vast reaches of time, space, and the Intarweb that wouldn’t place it nearly two months [...]