Tag Archives: clint hocking

GDC 2010 – Day 5

Yesterday I learned the meaning of the oft-heard phrase throughout the early part of the week: “GDC hasn’t even really started yet.” It appears that the Summits/Tutorials make up only a fraction of the total GDC audience once the main conference has started and the expo floor is opened up. All of the parts of [...]

Gaming Generation Y

We’re a generation that can sit in someone’s living room and play plastic instruments and sing into microphones with all of our friends. We devote hundreds of hours of time into building our characters and forging relationships with people in online fantasy games. We play games on our phones, in our web browsers, on table-tops, [...]

Game Design Logophilia

The IGDA Game Design SIG Mailing List recently had a mini-debate where someone off-handedly proposed the formation of a committee to focus on the establishment of a vocabulary for words key to the practice and discussion of game design. This is a topic that has been approached a few times before and it often seems [...]