It’s no coincidence that I haven’t made a real dev journal entry since September 7 since that is about when class (my last class evar, even) started up. Since then my weekdays have been pretty filled with a combination of class, work, and homework so I haven’t been able to make much progress on my [...]
-
Twitter
-
Tags
art asplode battlefield bioshock boney C# column company of heroes criticism crysis cubegasm dead space directx 9 directx 10 far cry 2 game design gamedev.net Game Development games of 2008 Gaming geometry wars graphics half-life hdr iphone malaria Mechanics metal gear solid narrative political machine rawr real-time strategy review rise of nations screenshots sdk site socom starcraft stardock supreme commander total annihilation Warcraft writing xna -
RSS
-
Archives
-
Friends
-
Game Development
-
Game Industry
- Arthouse Games
- Chris Remo’s Procedural Dialogue
- Clint Hocking’s Click Nothing
- Duncan Fyfe’s Hit Self-Destruct
- GameSetWatch
- Jeff Green’s Greenspeak
- Jeff Tunnell’s Make It Big In Games
- Jonathan Blow’s Braid
- Leigh Alexander’s Sexy Videogameland
- Magical Wasteland
- Marek Bronstring’s gameslol
- Michael Abbott’s Brainy Gamer
- N’Gai Croal’s Level Up
- Patrick Redding’s We Make Holes in Teeth
- Shawn Elliott’s Shawn Elliott
- Steve Gaynor’s Fullbright
-
Gaming