Tagged: blizzard

Embrace 8


“Basically, and I’m speaking to the Blizzard guys in the back: we need to stop writing a fucking book in our game, because nobody wants to read it.” […] We need to deliver our story in a way that is uniquely video game. – Jeff Kaplan (Former Director of World of Warcraft) Speaking at the 2009 Game Developers Conference Shortly after I started my first play session of BattleForge last week, I discovered that a majority of the real-time strategy game’s back-story and narrative was delivered to the player in an unfortunately common way: The in-game book, in that screen...

I Think We All Know What This is About 4

I Think We All Know What This is About

The Wizard class has been revealed and the announcement came with a video, a trailer, and another video. And Nick Breckon at Shacknews has a small hands on article about Diablo 3. The lead designer on the game, Jay Wilson, also talks about skill runes which seems rad as hell. I want it so much. So bad. So now.

Mechanics 1: Randomness in Strategy 4

Mechanics 1: Randomness in Strategy

A real-time strategy game is, by definition, a game where players are forced to make strategic and tactical decisions in real time. As the game industry grows, the real-time strategy genre has narrowed its focus to a very specific type of game that does little to force players to consider an over-arching strategy as comprised by numerous tactics. Instead of allowing a player’s large- and small-scale decisions to adapt and change as events in a given skirmish unfold, RTSs just make players think of resource usage (I have X, I need Y, and I get Z/minute) and basic army composition....