Tagged: battlefield

Games of 2010 1

Games of 2010

In years past, I would have dedicated an entire entry to each of the games that I liked the most over the span of a year, but I know I don’t have the time (nor particular love of that format) to do that this year. My favorite games of 2010, then, will instead be talked about in a long, rambly, largely unorganized list. I wish I could write entire entries about some of these games (and I may still at some point), but that’s unlikely to happen. So, for now, my favorite games of 2010: Jump to: Vanquish :: Bayonetta...

The Caged Destruction of Bad Company 2 4

The Caged Destruction of Bad Company 2

Back when Battlefield: Bad Company 2 was in the early stages of its post-announcement period, the major feature of the sequel was “Destruction 2.0.” Which, really, is the kind of feature you’d find in a sequel to a game presumably utilizing Destruction 1.0. In an industry currently enthralled in the depths of iterative improvements on successful designs, I was expecting Bad Company 2 to just be more of what I dug about the original game, except now with its M rating I was also getting the in-world hit feedback (blood) that the Battlefield series has needed since its inception. And,...

Mechanics 2: Choke and Capture Points 2

Mechanics 2: Choke and Capture Points

The Battle of Thermopylae is a battle in ancient history where the Greek forces led by King Leonidas used the pass of Thermopylae to funnel the Persian army, hundreds of thousands of troops deep, led by Xerxes into a small pass where 300 Spartans (and Thespians, Thebans, and Helots for a total of about 2300 troops) were able to inflict a great deal of Persian casualties vastly disproportionate to the number of Greeks over the course of several days. The battle represents a classical example of the strategic use of a geological choke point as a means of gaining a...

Cubegasm’s First Dev Journal Entry 0

Cubegasm’s First Dev Journal Entry

In lieu of actually doing any development tonight I, instead, chose to write a gaming article (still no Metal Gear Story; I’m still thinking about that) and then a particularly-lengthyGameDev .net Daily. Now, since I’ve given up hope of getting work done tonight and have accepted the idea that Battlefield: Bad Company will dominate my nights for the next few days, I’ll write about what I’m actually working on for the moment. I’ve never worked on a project that had any sort of physics simulation occurring within it before; when I found out that Havok released their SDK that could...

A Modest Editorial on Game Bugginess 10

A Modest Editorial on Game Bugginess

Jump to: A Prologue (Battlefield 2) :: Battlefield 2142 :: The New Standard? :: A Pessimistic Conclusion Alright this editorial is a sizeable one (Surprise!) which I can easily divide into two halves for the readers who are interested. The first two sections cover Battlefield 2 and its bastard child-spawn Battlefield 2142. These two games serve as a specific platform for me to launch into a lengthy discussion on a “State of the Industry” variety where I’ll delve into the recent plague of games which are thrown into stores for public consumption when, in all actuality, they should still be...