Tagged: balance

Balance Source Release 2

Balance Source Release

Around a year ago, I released the first of what became four straight particle-only games in Unity. The game, Balance, was both my first attempt at a more rapid design and development cycle as well as an attempt to treat a game as a very focused expressive piece (kind of like a short story). Balance is also still my only attempt to make a one-button game ever and, aside from Broken, it is my favorite of the games I’ve worked on independently. Anyway, point is: someone recently asked me if I would release the source for any of these recent...

The Particle Trilogy 1

The Particle Trilogy

As a little break from Caper Corp., I finished a making a new video game this weekend. This one is called In the Wind. Much like Balance and Doubt, In the Wind’s entire visual style is driven by particle effects. Well 2D text too, but that’s only because making particles to represent text looked ghetto at the size I needed the text to be. In the Wind brings an end to the particle trilogy style of games I started back in December. This game would have been completed back in January or so, but unlike both Balance and Doubt, In...

Balance 6

Balance

So my new game is done. Click the image to play: This was kind of a strange project for me for a few reasons, not least of which being that I actually got it done in a timely manner. When I finished Magnetic Butterfly, I noted that the game took me about six-seven months to finish despite only taking about a month of active development, so it was nice to actually finish Balance in a timely fashion. I also believe that the short development time helped me focus in on translating the initial emotion/inspiration for the game into the final...

Meta 9

Meta

The video game designer has an idea. It sprung out of a song on his iPhone as he was walking to a greasy burger joint. And for that one moment, the entirety of the game was perfect in his mind’s eye. Just that one moment. Precious minutes later, as he picks through a bag filled with small, greasy french fries, he tries to piece together the pieces left from that initial moment. He takes a single fry, one far too small to even be worthy of dipping in ketchup and moves it through a series of nearby fries. As a...

Warhammer 40,000: Dawn of War 2 6

Warhammer 40,000: Dawn of War 2

Over the last few years, Relic has been crafting and evolving their very unique take on the real-time strategy genre with every new title they have released. Their shift in focus from a game like Homeworld to their, now, action/RTS genre blend was most apparent in Warhammer 40,000: Dawn of War (2004). Dawn of War introduced the concept of cover as an actual game mechanic that players had to think about and plan a strategy around. The game also provided players with a lower unit count than most other strategy games released at the time while also treating infantry units...