Tag Archives: asplode

XNA Game Studio

Let’s talk about games and, more to the point, the making of games. I’m going to start a weekly column (here!) sometime next week entitled “Mechanics” where I’ll do my gamer/designer thing by choosing a game that I’ve been playing recently and analyzing a certain mechanic or set of mechanics that, I think, are remarkable [...]

Asplode! v1.2 Release

For this update, my role in Asplode! was absolutely minimal. While I’m in the middle of a mild crunch for The Political Machine 2008 and then away at Rochester, New York for a Paramore concert, Josh was working asininely hard on version 1.2 of Asplode!. As started, my role in this update was purely peripheral [...]

An Asplosion! of a Re-Release

On Sunday, I linked to the source/executable for my top-down, arena space shooter Asplode! and one of the things I wasn’t really proud of was how terrible the performance was for the game. Well, one of my friends took the burden of fixing it up a bit and made an installer. He then passed all [...]

An Asplosion! of a Release

Yeah, so, I’m releasing Asplode! now and such. And, along with the game, comes all of the source to the game.
I originally wasn’t planning on releasing the source but as development winded down and I started to play the game for longer sessions I soon realized that the game became virtually unplayable on my machine [...]

Chronicles of Cloud (and Bipolar)

I’ve been playing a very time-intensive game of musical chairs with various three-dee engines over the course of the last two-and-a-half weeks in an attempt to find the one that would be best suited to my particular development style and the kind of game I want to create. And I can safely say that, tonight, [...]

Asplode! Optimizations and Beta Status

At this point, I think that it’s fairly safe to say that the meat of Asplode! is finished. All of the primary gameplay is in place, the enemies are all implemented and handled in a state that I’m fond of, and the player controls, responses, and such are all implemented. At this point any more [...]

Asplode! Screenshot Dump

Not that I spent recent nights playing stuff like Army of Two, Mystery Dungeon: Shiren the Wanderer, Company of Heroes, Master of Magic, Supreme Commander: Forged Alliance, Bully, Ratchet & Clank, Geometry Wars, Everyday Shooter, Advance Wars: Days of Ruin, or God of War: Chains of Olympus instead of actually updating my dev journal or [...]