Bioshock was a game defined by its three major components: its streamlined, interconnected game systems, its standout narrative moments, and, most of all, the setting of Rapture and the meticulous level design that gave it life visually and systemically to bring the other components together. Irrational 2k Boston Irrational very clearly understood what made Bioshock unique on all levels. The combination of weaponry with plasmids and the trade-off of using one over the other formed a clever combat system which was constantly surprising the player when various elements combined in fresh ways or the level reacted to the player’s actions...
@mittense on Twitter
oh hey, lasted ten minutes in a sitting up position before I got thoroughly and completely tired. PROGRESS.
That five hour energy lasted for about five minutes before I fell asleep again. I hate being sick.
Are there any services like BitBucket that don't have size restrictions on their repos?
oh good it's 80 degrees in my apartment and i'm completely freezing. SO YOU WANNA PLAY THAT GAME, BODY? I WILL CRUSH YOU when it gets warmer
fell asleep on my floor for about 10-15 minutes (not the first time today) and wake up to see my cat mimicking my body position. oh, cat.
@mittense_code on Twitter
things — r.188 - building/structure/unit and entity/base code updates.
things — r.187 - nuaj updates.
things — r.186 - a "start" on the battle feed.
things — r.185 - setup for all of the faction-related stuff.
things — r.184 - added mesh materializer.