I awake and find myself in an abandoned armory. All I can hear is the sound of a fly buzzing through the air. Occasionally, some other unidentifiable animals create a serene soundscape of yelps and caws in the background. Despite the complete lack of windows or portholes in the weapon dealer’s hut, I get the [...]
-
Twitter
-
Highlighted Articles
Emergent Game Design
Gaming Generation Y
Lie to Them
Mechanics Series
Real-Time Strategy Part 1, 2, 3, and 4. -
Tags
action asplode battlefield boney C# column company of heroes cubegasm dead space demon's souls directx 9 directx 10 emergent gameplay far cry 2 first-person shooter Game Design game design round table gamedev gamedev.net Game Development games games of 2008 Gaming gdc gdc 2010 geometry wars halo iphone magnetic butterfly Mechanics narrative playstation 3 real-time strategy review rpg screenshots site starcraft stardock supreme commander unity video games Warcraft writing xna -
RSS
-
Archives
-
Friends
-
Game Criticism
-
Game Design
- Brenda Brathwaite's Applied Game Design
- Clint Hocking's Click Nothing
- Corvus Elrod's Man Bytes Blog
- Josh Sutphin's Third Helix
- Manveer Heir's Design Rampage
- Marek Bronstring's gameslol
- Nels Anderson's Above49
- Patrick Redding's We Make Holes in Teeth
- Soren Johnson's Designer Notes
- Steve Gaynor's Fullbright
-
Game Development
-
Game Industry
- Arthouse Games
- Chris Remo’s Procedural Dialogue
- Duncan Fyfe’s Hit Self-Destruct
- GameSetWatch
- IndustryBroadcast
- Jeff Green’s Greenspeak
- Jeff Tunnell’s Make It Big In Games
- Jonathan Blow’s Braid
- Leigh Alexander’s Sexy Videogameland
- Magical Wasteland
- Mitch Krpata's Insult Swordfighting
- Offworld
- Shawn Elliott’s Shawn Elliott
- Video Game Box Art
-
Gaming