Bayonetta is a game where the left-shoulder button, on the Xbox 360 controller, has Bayonetta striking a pose and saying:
“Do you want to touch me?
Bayonetta comes from Platinum Games, a studio formed from remnants of Clover Studio. Bayonetta is preceded by Platinum Games’ first release, MadWorld for the Wii, out in early 2009 (a day [...]
Uncharted: Drake’s Fortune is one of those games that does pretty much everything right. It doesn’t take a lot of chances as far as its subject matter or game design go, but developer Naughty Dog nailed all of its elements so well that it’s nigh-impossible not to enjoy it as a whole. It’s one of [...]
By Trent Polack
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Posted in Game Design, Gaming
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Also tagged Game Criticism, Game Design, indiana jones, narrative, naughty dog, nolan north, seriously emily rose what's cookin' good lookin', third person shooter, uncharted, video games
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Over the last couple of months I’ve been nurturing an idea to hold a sort of casual attempt at a game design round table where I (or another organizer) would present a topic (and some basic information and potential arguments) to a group of independent or professional game designers. Everyone involved would then be let [...]
It’s easy to be disgusted by a game like Ninja Gaiden 2. Team Ninja’s (now former) director, Tomonobu Itagaki, makes no pretense for a fair display of gender differences. The game makes no attempt to convey an intelligent and thought-provoking story through its occasional and concise cut scenes. And the game makes no attempt to [...]
On paper, Dead Space is a game where a voiceless protagonist fights aliens aboard a gigantic space ship whose crew has been ruthlessly slaughtered. In practice, though, Dead Space’s existence is a fresh entry in the action/horror genre that justifies its existence from the introductory sequence to its movie-caliber conclusion. Every chapter is more violent [...]