Tagged: action

Bayonetta 4

Bayonetta

Bayonetta is a game where the left-shoulder button, on the Xbox 360 controller, has Bayonetta striking a pose and saying: “Do you want to touch me? Bayonetta comes from Platinum Games, a studio formed from remnants of Clover Studio. Bayonetta is preceded by Platinum Games’ first release, MadWorld for the Wii, out in early 2009 (a day before my birthday, even). Having never played any of Clover’s games, MadWorld was my only real experience with either Clover or Platinum Games’ works and, as such, my expectations for Bayonetta going in were rock bottom. MadWorld was a vile, repetitive, and thoroughly...

Uncharted: Drake’s Fortune 2

Uncharted: Drake’s Fortune

Uncharted: Drake’s Fortune is one of those games that does pretty much everything right. It doesn’t take a lot of chances as far as its subject matter or game design go, but developer Naughty Dog nailed all of its elements so well that it’s nigh-impossible not to enjoy it as a whole. It’s one of the few video games in existence that absolutely nails its tone, writing, voice-acting, character interplay, and cut scenes. The core gameplay — the shooty-shooty and the general character movement — feel fantastic. Uncharted is also, as is necessary to say when talking about it, an...

Game Design Round Table 0: No More Health 8

Game Design Round Table 0: No More Health

Over the last couple of months I’ve been nurturing an idea to hold a sort of casual attempt at a game design round table where I (or another organizer) would present a topic (and some basic information and potential arguments) to a group of independent or professional game designers. Everyone involved would then be let loose to sound off on their opinions on the topic at hand, argue with each other, and so on. The goal was to provide a format and location that would encourage designers to discuss topics in game design intelligently and thoroughly throughout the duration of...

Games of 2008: Ninja Gaiden 2 0

Games of 2008: Ninja Gaiden 2

It’s easy to be disgusted by a game like Ninja Gaiden 2. Team Ninja’s (now former) director, Tomonobu Itagaki, makes no pretense for a fair display of gender differences. The game makes no attempt to convey an intelligent and thought-provoking story through its occasional and concise cut scenes. And the game makes no attempt to further the integrity of video gaming as a medium. Within the first five minutes of the game a player is treated to pints of blood being splattered across the entirety of a given level and inhumanly large and buoyant breasts are barely stuffed behind a...

Dead Space 4

Dead Space

On paper, Dead Space is a game where a voiceless protagonist fights aliens aboard a gigantic space ship whose crew has been ruthlessly slaughtered. In practice, though, Dead Space’s existence is a fresh entry in the action/horror genre that justifies its existence from the introductory sequence to its movie-caliber conclusion. Every chapter is more violent and horrific than its predecessor while, at the same time, it demonstrates a more comfortable new franchise that excels when its vacuum, zero-gravity, limb-severing gameplay mechanics feel comfortable enough to all combine into a single antechamber. It may start off a bit slow, but once...