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	<title>Polycat.net</title>
	<link>http://www.polycat.net</link>
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	<lastBuildDate>Wed, 19 Nov 2008 19:16:23 +0000</lastBuildDate>
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		<title>Updated RSS</title>
		<description><![CDATA[I updated the RSS link on the site to a Feedburner feed which can now be found here. The Web 2.0 blogosphere is a confusing place and I&#8217;m told this is the kind of action I should be taken for blogrollfeedburning readers.
]]></description>
		<link>http://www.polycat.net/1449/updated-rss/</link>
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		<title>Mechanics 7: Heart of Darkness (Far Cry 2)</title>
		<description><![CDATA[I just got another mission from the unnaturally quick-speaking warlord of the African UFL &#8212; one of two warring factions in Far Cry 2 &#8212; when one of my buddies gave me a call on my cell phone telling me to meet them if I wanted to make my mission take twice as long as [...]]]></description>
		<link>http://www.polycat.net/1447/mechanics-7-heart-of-darkness-far-cry-2/</link>
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	<item>
		<title>Cubegasm Source Code Release</title>
		<description><![CDATA[Short story made shorter: I&#8217;m putting my XNA Action/RTS Cubegasm on hold. My framework isn&#8217;t nearly robust enough to make the kind of game I want to make and, since this is strictly a hobby project, I&#8217;d rather not have to put all of the gameplay on hold while I flesh out the necessary backbone [...]]]></description>
		<link>http://www.polycat.net/1436/cubegasm-source-code-release/</link>
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	<item>
		<title>I Sure Hope They Stay Nice</title>
		<description><![CDATA[I&#8217;m currently using Gmail, Google Homepage, Google Reader, and Google documents. I use Gmail as my primary e-mail source all the time, Google documents for a hefty majority of my personal and work documents, and Google homepage because it&#8217;s an amazing orgy of useful information.
I just setup Google Reader because I realize that manually reading [...]]]></description>
		<link>http://www.polycat.net/1434/i-sure-hope-they-stay-nice/</link>
			</item>
	<item>
		<title>Mechanics 6b: Unnecessary Vehicle Segments</title>
		<description><![CDATA[I hate them.
]]></description>
		<link>http://www.polycat.net/1431/mechanics-6b-unnecessary-vehicle-segments/</link>
			</item>
	<item>
		<title>Mechanics 6: You’re the Hero Now, Dog</title>
		<description><![CDATA[Ruff, ruff!
This quote comes from one of the only, if not the only (aside from Half-Life 2&#8217;s Alyx Vance), video game companion that never becomes annoying or troublesome to gamers. One of the most recurring problems in any video game is that of trying to create a companion in a video game that can tag [...]]]></description>
		<link>http://www.polycat.net/1427/mechanics-6-youre-the-hero-now-dog/</link>
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		<title>Elemental: War of Magic Announced</title>
		<description><![CDATA[The game I&#8217;ve been working on since I started at Stardock more than a year and a half ago has finally been announced. The game&#8217;s official site is at http://www.elementalgame.com/ and it contains several screenshots and pieces of concept art.
Elemental is due out in February 2010.
   
]]></description>
		<link>http://www.polycat.net/1425/elemental-war-of-magic-announced/</link>
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		<title>Mechanics 5: Vault-Tech Assisted Targeting System (V.A.T.S.)</title>
		<description><![CDATA[With the development of Fallout 3, Bethesda Softworks faced a dilemma: they had to make a first-person RPG engine that was typically used for high-fantasy RPG/adventure games handle the intensity, gore, and statistical probability of the gunplay in Black Isle&#8217;s cult-legend Fallout and Fallout 2 in such a way as to not annoy either first-person [...]]]></description>
		<link>http://www.polycat.net/1419/mechanics-5-vault-tech-assisted-targeting-system-vats/</link>
			</item>
	<item>
		<title>Sony is Making Me a Hater</title>
		<description><![CDATA[I don&#8217;t really use my Playstation 3 the same way that I use my Xbox 360. My Xbox 360 is my console of choice; it has hardware upsampling, Microsoft absolutely nailed the community features, the online matchmaking and in-game friends list integration is consistent through almost every game, and the controller feels fantastic. It&#8217;s gotten [...]]]></description>
		<link>http://www.polycat.net/1416/sony-is-making-me-a-hater/</link>
			</item>
	<item>
		<title>Mechanics 4: Integrating User Interfaces</title>
		<description><![CDATA[Interfaces of all sorts are one of the most game-specific features of any entertainment medium; there&#8217;s never an ammo counter on-screen when watching John McClane do Die Hard thing or a health indicator attached to Forrest Gump&#8217;s forehead in his movie &#8212; that would be ridiculous. Yet throughout the history of the gaming industry UIs [...]]]></description>
		<link>http://www.polycat.net/1412/mechanics-4-integrating-user-interfaces/</link>
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