It seems like it’s time for the video game industry to grow up and realize that it needs to start producing games with the idea that the experience they provide to gamers is one wholly unique to the industry. I finally saw There Will Be Blood earlier this week and, after witnesses the absolutely mind-numbingly [...]
-
Twitter
-
Tags
asplode battlefield bioshock blizzard boney C# column company of heroes cubegasm dead space directx 9 directx 10 far cry 2 game design gamedev.net Game Development Gaming geometry wars graphics half-life hdr malaria Mechanics metal gear solid mew physics playstation 3 political machine rawr real-time strategy review rise of nations screenshots sdk site socom starcraft stardock strategy supreme commander tactics total annihilation trent Warcraft xna -
RSS
-
Archives
-
Friends
-
Game Development
-
Game Industry
- Arthouse Games
- Chris Remo’s Procedural Dialogue
- Clint Hocking’s Click Nothing
- Duncan Fyfe’s Hit Self-Destruct
- GameSetWatch
- Jeff Green’s Greenspeak
- Jeff Tunnell’s Make It Big In Games
- Jonathan Blow’s Braid
- Leigh Alexander’s Sexy Videogameland
- Magical Wasteland
- Marek Bronstring’s gameslol
- Michael Abbott’s Brainy Gamer
- Patrick Redding’s We Make Holes in Teeth
- Steve Gaynor’s Fullbright
-
Gaming