Monthly Archives: August 2007

Of Bioshock and MxM Blocks

Well, it’s been a couple weeks, but I’m now fairly established in the new apartment and it’s absolutely fantastic. Though, aside from the move, the main other reason for the lack updates has, of course, been Bioshock, which is far and away the best game I’ve played in recent months
The Bioshock thing brings me to [...]

Bioshock

It’s very good.

Flood of Posts

The flood of posts you see below this is due to the fact that I momentarily decided that I was going to take my dev-journal posts from over at GameDev.net and cross-post them here from now, because I thought that there was no reason to put them all here.
But, for whatever reason, it feels odd [...]

A New Angle

With last night’s changes to the Win32 mouse handling code working surprisingly well — other than the fact that, for some reason, decrementing ::ShowCursor until 0 does not seem to be doing a lick to actually hide the cursor (which is a very low priority to get working) — I went back to my ripped [...]

Still With the Every Dev-Day Thing

I’m still going with the dev journal entry for every day of actual development I do on this little project affectionately titled Rawr. Today was a sad day. Why was today a sad day, you may ask. Well, today was a sad day because I spent three hours struggling with that goddamn mouse. At first, [...]