Monthly Archives: June 2006

A Midsummer’s Look Ahead

I’m sitting here on the last night of my nice little mid-summer vacation from Ann Arbor, classes, and the like. For spring I was technically only taking a single class, but the class was an intensive second-year Spanish course, designed to take thirty weeks of normal-semester classes and shrink it down into seven weeks. It [...]

A Treatise on Episodic Gameplay, Part Two

Yesterday I ranted on and on about the downside of the new, overhyped concept of games as “episodes” in a larger series rather than self-contained games which receive expansion packs based on both feedback and popularity. Throughout that article I put a blatant focus on Half-Life 2: Episode 1 and SiN: Emergence; in other words, [...]

A Treatise on Episodic Gameplay, Part One

The gaming industry has this thing where it goes through what are commonly referred to as trends. These trends vary year to year, of course, but in the time that can best be described as their own respective hayday they receive some kind of shout out within a game’s press release, back cover of a [...]

The Insomnia Strikes Back

It’s currently the middle of June and, right on schedule, sleeping problems rear their ugly little heads again. I have no real cause which I can place blame upon for the situation, but hey, it could be worse. At least this year I have an air-conditioned room and a far higher overall energy level. Though [...]

I Simply Don’t Have Words

This needs to be seen by anyone currently in possession of a soul:

Link courtesy of the ever-fantastic Cute Overload.
it takes some words to make an action