Monthly Archives: July 2005

Half-Life 2 - It’s Not a Good Game

Jump to: Before City 17 :: Reasons For the Hate :: Conclusion
If I were a bit more like the rest of the universe and a bit less like myself, two things would be true: One: I’d begin this article with a definition of the scientific meaning of “half-life,” or Two: This article would simply never [...]

Gameplay First - The Dungeon Siege 2 Example

2005 is a great year for gamers as a whole, with the release of the highly-touted Xbox 360 headlining the news (and, consequently, the temporally inferior PS3) for the brutes of the gaming crowd and new graphics card technology and big-name game titles for the intellectually elite [Ha.] PC gamers. Far and wide the most [...]

Absolutely Lovely

Meh.

Some Quick Screenshots

Here are some quick screenshots from my experiments over the last couple days; I’d post more, but I’m off to class, and figured an update was in the cards. Also, the colors are fairly washed out since my screenshot program has a habit of highly compressing JPGs, this will change for future shots.

I’ll try to [...]

Codename: Eulogy

What follows is a very rough, very basic flow of thoughts about my new game, currently “codenamed” Eulogy as they occurred to me about a week after I had first thought of the idea. The game will be based on the technology in the Torque Shader Engine, and is currently being worked on by me [...]