Monthly Archives: March 2005

Retribution

This is the first draft of my final project for my Creative Writing class, it’s about twelve pages long currently, so I’m not going to post the whole thing on the front page, like I did with the previous stories, but you can download it as a DOC or a PDF. (PDF link coming later)

Spam Kicks Ass

I’ve basically had to start filtering out comments that mention ANYTHING to do with drugs (usually viagra, prozac, and levitra) in the name or text body, simply because I’ve been getting hit with about 400 spam comments a day.
I fucking love spam.
Love it to the max.
The max*2.

Gaussian Blurred Skull Goodness

Same hemispheric lighting shader as yesterday, though this time the skull is being rendered to a texture, the texture is displayed on-screen, and is ran through a gaussian blur pixel shader.
<3

Hemispheric Lighting is Purdy

So I spent all day getting back into the groove of programming by working with (and updating) my old Cg framework, and I played with a hemispheric vertex shader that the DirectX SDK HLSL workshop showed off. So I spent all day trying to finiggle (+10 points for usage of “finiggle”) the algorithm into my [...]

Battlestar Galactica

<3 it.
<3 it real good.