Oh, yeah, apparently I’ve driven those people that actually read the site away due to my extreme lack of updates with actual content. I’ll do my bestest to update the site with all sorts of tidbits of information, stories, and maybe even a completely and utter lie or two once I hit Christmas break starting [...]
-
Twitter
-
Tags
art asplode battlefield bioshock boney C# column company of heroes criticism crysis cubegasm dead space directx 9 directx 10 far cry 2 game design gamedev.net Game Development games of 2008 Gaming geometry wars graphics half-life hdr iphone malaria Mechanics metal gear solid narrative political machine rawr real-time strategy review rise of nations screenshots sdk site socom starcraft stardock supreme commander total annihilation Warcraft writing xna -
RSS
-
Archives
-
Friends
-
Game Development
-
Game Industry
- Arthouse Games
- Chris Remo’s Procedural Dialogue
- Clint Hocking’s Click Nothing
- Duncan Fyfe’s Hit Self-Destruct
- GameSetWatch
- Jeff Green’s Greenspeak
- Jeff Tunnell’s Make It Big In Games
- Jonathan Blow’s Braid
- Leigh Alexander’s Sexy Videogameland
- Magical Wasteland
- Marek Bronstring’s gameslol
- Michael Abbott’s Brainy Gamer
- N’Gai Croal’s Level Up
- Patrick Redding’s We Make Holes in Teeth
- Shawn Elliott’s Shawn Elliott
- Steve Gaynor’s Fullbright
-
Gaming