Category Archives: Programming

Cubegasm Source Code Release

Short story made shorter: I’m putting my XNA Action/RTS Cubegasm on hold. My framework isn’t nearly robust enough to make the kind of game I want to make and, since this is strictly a hobby project, I’d rather not have to put all of the gameplay on hold while I flesh out the necessary backbone [...]

Elemental: War of Magic Announced

The game I’ve been working on since I started at Stardock more than a year and a half ago has finally been announced. The game’s official site is at http://www.elementalgame.com/ and it contains several screenshots and pieces of concept art.
Elemental is due out in February 2010.

Octreegasm

I assumed that it would be in poor form to have every single object in need of collision detection on a frame-by-frame basis to have collision tests performed against every object in the scene aside from itself I figured that now would be the time to add some form of spatial partitioning to my XNA [...]

Putin’s Head Over Alaska

I present Cubegasm progress in the form of a failed rim lighting experiment:

As it turns out, six-sided, twelve-polygon entities don’t look so hot when lit. I also present bullets:

And incredibly uninteresting class diagrams (only parental relationships; no containment ones):

XNA Game Studio

Let’s talk about games and, more to the point, the making of games. I’m going to start a weekly column (here!) sometime next week entitled “Mechanics” where I’ll do my gamer/designer thing by choosing a game that I’ve been playing recently and analyzing a certain mechanic or set of mechanics that, I think, are remarkable [...]