Category: Game Design

SUPERCHROMA: A New Beginning 0

SUPERCHROMA: A New Beginning

When I finished SPACE COLORS, I was pretty much immediately all ready to make its sequel. While a lot of my influences for the game were games like Armada and Subspace, the game I actually ended up creating in SPACE COLORS was far more minimalistic in every sense. It was a different game from those that were my influences, and that was very intentional. I wanted to establish a tone, style, feel, inner loop, and touch interface that I was happy with and, with SPACE COLORS, I (more-or-less) did all of that. I wanted to be able to step away from the...

Low-Level Systems 0

Low-Level Systems

In my absence from writing and independently making games, I’ve been doing my best to play as many as varied games as I can get my hands on. The game combination which has specifically spurred this set of pieces (and it is a set) is: F.3.A.R. (henceforth entitled ffthrir), Shadows of the Damned, Bioshock 2 (“Minerva’s Den”), The Legend of Zelda: Ocarina of Time 3D, DiRT 3, Tactics Ogre, Trenched, Outlands, Gods Eater Burst, and Dead Rising 2. I’m also in the process of adding Fallout: New Vegas to the mix. Also Starhawk, but I’m making that once so I’ll...

Starhawk 3

Starhawk

The game I’ve been working on as a designer for the last couple of years was announced last night; the game is Starhawk. The official site is at www.starhawkthegame.com and there are some good screen shots and videos there. Basically, though, we have a giant transforming robot. And here are some more screen shots for good measure:

The Systemic Integrity of Expression 5

The Systemic Integrity of Expression

I receive strange looks when I tell people that I think Alpha Protocol was a better game than Mass Effect 2. More strange looks, still, when I talk positively about games like Nier, Lost Planet 2, and Kane & Lynch 2 over those like Fable 3, Red Dead Redemption, and so on. I’m used to it. It’s not like I don’t understand why people like some of these games. Mass Effect 2 is a well-made space opera that brings fond memories from an abundance of 70s-onward science fiction source material that is close to a lot of gamers’ hearts. Red...

Games of 2010 1

Games of 2010

In years past, I would have dedicated an entire entry to each of the games that I liked the most over the span of a year, but I know I don’t have the time (nor particular love of that format) to do that this year. My favorite games of 2010, then, will instead be talked about in a long, rambly, largely unorganized list. I wish I could write entire entries about some of these games (and I may still at some point), but that’s unlikely to happen. So, for now, my favorite games of 2010: Jump to: Vanquish :: Bayonetta...

New Project: Civility 1

New Project: Civility

I’m going to start up my game of the year posts soon, but I also wanted to post my first screen shot of the new project I’m working on: Civility. This is going to be a decent-sized project and, unlike my last four, more of a straight-up game rather than another attempt at mechanically expressing an emotion or state of mind or anything like that. Civility is, at the high-level, a customizable shmup set during the “civil war” (thematically and conceptually, not temporally) with the structure of a Monster Hunter game. discussion on viagra2013usa get more information

Balance Source Release 2

Balance Source Release

Around a year ago, I released the first of what became four straight particle-only games in Unity. The game, Balance, was both my first attempt at a more rapid design and development cycle as well as an attempt to treat a game as a very focused expressive piece (kind of like a short story). Balance is also still my only attempt to make a one-button game ever and, aside from Broken, it is my favorite of the games I’ve worked on independently. Anyway, point is: someone recently asked me if I would release the source for any of these recent...