I’ve been keeping myself busy the last week with the new job, and a whole lot of pieces for FileFront, here’s this week’s rundown:
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Twitter
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Highlighted Articles
Emergent Game Design
Gaming Generation Y
Lie to Them
Mechanics Series
Real-Time Strategy Part 1, 2, 3, and 4. -
Tags
action asplode balance battlefield bioshock C# call of duty column company of heroes criticism cubegasm dead space directx 10 emergent gameplay far cry 2 first-person shooter Game Design game design round table gamedev gamedev.net Game Development games games of 2008 Gaming gdc gdc 2010 halo iphone level design ludonarrative dissonance magnetic butterfly Mechanics narrative playstation 3 real-time strategy rpg screenshots site starcraft stardock unity video games Warcraft writing xna -
RSS
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Archives
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Friends
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Game Criticism
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Game Design
- Brenda Brathwaite's Applied Game Design
- Clint Hocking's Click Nothing
- Corvus Elrod's Man Bytes Blog
- Josh Sutphin's Third Helix
- Manveer Heir's Design Rampage
- Marek Bronstring's gameslol
- Nels Anderson's Above49
- Patrick Redding's We Make Holes in Teeth
- Soren Johnson's Designer Notes
- Steve Gaynor's Fullbright
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Game Development
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Game Industry
- Arthouse Games
- Chris Remo’s Procedural Dialogue
- Duncan Fyfe’s Hit Self-Destruct
- GameSetWatch
- IndustryBroadcast
- Jeff Green’s Greenspeak
- Jeff Tunnell’s Make It Big In Games
- Jonathan Blow’s Braid
- Leigh Alexander’s Sexy Videogameland
- Magical Wasteland
- Mitch Krpata's Insult Swordfighting
- Offworld
- Shawn Elliott’s Shawn Elliott
- Video Game Box Art
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Gaming